Core Primitives
1. Players (Operators)
Players are the source of intent in MetaHoof. They own and manage assets, define strategies, and decide when, where, and how to participate in the system.
This makes players responsible for the key operating decisions that shape outcomes. They determine risk exposure, timing, deployment conditions, and configuration choices. Participation may be assisted by system tools, but the underlying intent remains player-defined.
Agents execute decisions on behalf of players. They do not replace players as the source of strategy, judgment, or accountability.
2. Horses (Productive Assets)
Horses are the primary units of participation in the MetaHoof economy. They are the assets players deploy into races, and they generate outcomes only through competition.
Horses do not produce value by existing in isolation. Their economic significance depends on:
- performance
- utilization
- strategic deployment
Horse attributes influence how they perform under different racing conditions, but those attributes do not guarantee results. Outcomes remain contingent on competition, race context, and player decisions about how each horse is used.
3. Agents (Execution Layer)
Agents act on behalf of players as the execution layer of the system. Their role is to carry out participation decisions with greater consistency and lower operational friction.
Agents are tactical execution systems. They operate in discrete cycles, one race at a time, and remain bounded by gameplay rules, energy or readiness constraints, eligibility conditions, entry costs, and participation limits.
In practice, an agent may:
- evaluate available opportunities
- select a valid race within configured rules
- submit a single participation
After completing that cycle, the agent stops or continues only within explicit and bounded limits defined by the player or the system.
This boundary is important. Agents are not continuous automation systems, budget-based optimizers, or detached participation tools. Player intent drives behavior, while agents improve execution efficiency rather than outcomes.
4. Staked Horses (Delegated Assets)
Players may allocate horses into a system-controlled participation layer. This process is referred to as staking.
In MetaHoof, staking is best understood as delegation of participation rights rather than passive value generation. A staked horse is temporarily allocated to the system so it can be used within system-controlled participation contexts while remaining part of the broader economy.
These assets may be activated through agent execution, but staking does not guarantee rewards, create value on its own, or produce outcomes without participation. Value is only created when the asset is actively participating in the system.
5. Blueprint & Access Layer
The blueprint and access layer defines controlled optionality around participation. It determines how certain forms of access, efficiency, and future eligibility are structured without changing the core competitive rules of racing.
Blueprint Rights
Blueprint rights provide optional access to asset creation. They do not guarantee that creation will occur, and they remain subject to system-defined conditions.
Their function is to act as controlled entry points for introducing new assets into the broader economy.
Access Layer (VIP)
The access layer provides priority or early access to certain systems. It can create participation advantages in terms of timing or operational access, but it does not affect race outcomes and it does not modify performance.
Economic Modifiers
Economic modifiers improve participation efficiency. Examples include reduced fees, expanded limits, or priority access within allowed systems.
These modifiers do not affect race results or alter the underlying performance characteristics of horses.
Eligibility Systems
Eligibility systems provide conditional access to future distributions or system-defined opportunities. They do not guarantee rewards, and their effects remain subject to explicit rules and qualifying conditions.
6. On-Chain Ownership
Assets in MetaHoof are implemented as on-chain tokens, including NFTs, to provide ownership and transferability.
That ownership should be understood as a rights layer. It provides access, control, and optionality within the system. It does not, by itself, create guaranteed rewards or automatic value generation.
